9/25/2023 0 Comments Mtg 5e awaken![]() This is an attack with an average damage of 14 enough to kill some beasts, but the bear has 19 so it would survive all but the best of dice rolls (4d6 maxes at 24).So now we have a friendly bear that can speak Common. The awakened beast or plant is charmed by you for 30 days or until you or your companions do anything harmful to it. The target also gains the ability to speak one language you know. Per Awaken, after spending 8 hours (casting time) the target: Cast Awaken to make it smart and gain a language It has an Intelligence of 2 so it qualifies. Find a beast/plant with no intelligence or an intelligence of 3 or less Cast Greater Restoration to remove Feeblemindġ.Cast Awaken again to give it a new language.Cast Awaken to make it smart and gain a language.Find a beast/plant with no intelligence or an intelligence of 3 or less.Short answer: No, but with a LOT of considerations along the way A DM could simply make a ruling that once awakened, the target becomes invalid for Awaken, or that Awaken uses the "normal" INT score without any bonuses or other temporary effects including Feeblemind. In 5th edition the DM has the latitude to override stuff like this, by RAW (as explained in the first chapter of the PHB). Maybe they rule that only the first or last language sticks, maybe an Intellect Devourer is summoned on 3rd language, maybe the DM will just laugh evilly and say nothing seems to happen. Unless it is a comedy sandbox campaign, there are too many ways for the DM to stop this foolishness. An awakened plant is still a plant, and an awakened beast is still a beast, so Awaken can be cast if target INT is 1, and the target gains an ability to speak a language, even if they might be blocked from using it because of existing Feeblemind effect. Details on how exactly Feeblemind and Awaken interact depend on DM interpretation (like, does Awaken override the Feebleminded INT or does it stay at 1 until Feeblemind actually ends), but the rules have nothing which can be interpreted to deny lowering the INT to 1 with Feeblemind (combining magical effects rule on PHB p.205 says most potent or recent casting applies). As long as you have casters who can cast Awaken and know the language, you can repeat this teaching method. If such an establishment does not exist, it is now your duty to found Sir Bearington's Academy for Gifted Wildlife. †: Of course with a sufficiently permissive DM/play world there may even exist an academy or similar institution for the education of bears and other awakened beasts and I'd expect their tuition be lower than the 1000 gp per language of your proposed solution. You are relying on the bear appreciating you paying for their education for it to continue its education past the 30 days of awaken charm, but I'd suspect that's an easier conversation to have than to talk it through repeated feeblemind (and possibly to talk your DM through). † Handing the teaching off to a friendly druid (or a junior member of their circle) frees you off to do your normal adventurer things. It also requires a tutor, which with a permissive DM could be you, or one of the mentioned druids. with a headband of intellect) you can even decrease the XGtE time (and cost). They differ in time – PHB says 250 days and XGtE 10 workweeks – but if you can increase the bear's intelligence (eg. 134) puts the cost of learning a language at 250 gp, a quarter the cost of each awaken. The Downtime activity directions in both the PHB (p. Replace words here as necessary.)Įven ignoring whether it works, there's a much easier, cheaper, and less tormenting way to teach an awakened bear languages. (I'm using bear for continuity with MivaScott's answer and because I find it funny, but it should work with any awakened beast. Frame Challenge: There's a much cheaper way for your bear to learn languages
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